Base Settings
- Loot multiplier: PvE 2× | PvP 4×
- Skill multiplier 3×
- Trader: Fame point based
- Gold purchase: Temporarily disabled
- Only basic weapons are available at the trader
- Trader inventory: An item only appears if someone has sold it
- Trader prices: Randomly fluctuate
- Food and weapon decay: Significantly reduced
- Longer daytime (Sunrise 03:00 | Sunset 23:00)
- Well refill speed: Increased
- Logout timer 10 perc
- Dropship and zombie spawns increased (not to orbital levels)
PvP / PvE Zones
- All mech areas are PvP zones
- Exception: Abandoned bunkers (not PvP)
- Abandoned bunkers: Unique, guaranteed loot
- Mechs only spawn at abandoned bunkers when alarm is triggered
Cargo Drop
- Once per day
- 19:50: Impact location announced
- 20:00: Drops in a random PvP zone
- Dropship arrives with approx. 50–100 zombies
- High-tier, unique loot
- Base-destroying dropship: Currently disabled
Hunting
- Highly profitable
- Trader only buys animal torsos
- High purchase price for torsos
Respawn
- Random: Free
- Sector: 1500 SC
- Bed: 5000 SC
Death & Fame System
- PvE death: No fame loss
- PvP death: 10% fame is deducted
- The deducted fame is awarded to the killer
Squad & Base
- Max squad size: INT × 2
- Base limit: 500 elements by default + 50 per squad leader (expandable)
NPC & Zombie Behavior
- NPCs are weakened
- NPC gear is always lootable
- Zombies break doors
- Zombies climb through windows
Server Restart
- 00:00
- 06:00
- 12:00
- 18:00