Server Information

Settings, mechanics, timings. The stuff everyone pings the admins about instead of reading.

Base Settings

  • Loot multiplier: PvE 2× | PvP 4×
  • Skill multiplier 3×
  • Trader: Fame point based
  • Gold purchase: Temporarily disabled
  • Only basic weapons are available at the trader
  • Trader inventory: An item only appears if someone has sold it
  • Trader prices: Randomly fluctuate
  • Food and weapon decay: Significantly reduced
  • Longer daytime (Sunrise 03:00 | Sunset 23:00)
  • Well refill speed: Increased
  • Logout timer 10 perc
  • Dropship and zombie spawns increased (not to orbital levels)

PvP / PvE Zones

  • All mech areas are PvP zones
  • Exception: Abandoned bunkers (not PvP)
  • Abandoned bunkers: Unique, guaranteed loot
  • Mechs only spawn at abandoned bunkers when alarm is triggered

If it involves mechs, we are not collecting crying emojis under the killfeed.

Cargo Drop

  • Once per day
  • 19:50: Impact location announced
  • 20:00: Drops in a random PvP zone
  • Dropship arrives with approx. 50–100 zombies
  • High-tier, unique loot
  • Base-destroying dropship: Currently disabled

Hunting

  • Highly profitable
  • Trader only buys animal torsos
  • High purchase price for torsos

Respawn

  • Random: Free
  • Sector: 1500 SC
  • Bed: 5000 SC

Death & Fame System

  • PvE death: No fame loss
  • PvP death: 10% fame is deducted
  • The deducted fame is awarded to the killer

Squad & Base

  • Max squad size: INT × 2
  • Base limit: 500 elements by default + 50 per squad leader (expandable)

NPC & Zombie Behavior

  • NPCs are weakened
  • NPC gear is always lootable
  • Zombies break doors
  • Zombies climb through windows

Server Restart

  • 00:00
  • 06:00
  • 12:00
  • 18:00

If you fight exactly when the restart hits, the universe is sending a message. Not sure it is for you.